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Thread Statistics | Show CCP posts - 3 post(s) |

SnoBerry Tea
Science and Trade Institute Caldari State
0
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Posted - 2017.05.21 03:02:39 -
[1] - Quote
I'm trying to wrap my head around how this is going to work with rigs. You reprocess 1 Thukker Array and get a widget that will make a Thukker Rig. Keeping in mind that the Thukker Array was for all Capital Components (T1 and T2) we get a wide swath of potential rigs:
Thukker Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Thukker Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Thukker Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Thukker Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Thukker Standup M-Set Advanced Component Manufacturing Material Efficiency I Thukker Standup M-Set Advanced Component Manufacturing Material Efficiency II Thukker Standup M-Set Advanced Component Manufacturing Time Efficiency I Thukker Standup M-Set Advanced Component Manufacturing Time Efficiency II
Thukker Standup L-Set Basic Capital Component Manufacturing Efficiency I Thukker Standup L-Set Basic Capital Component Manufacturing Efficiency II Thukker Standup L-Set Advanced Large Ship Manufacturing Efficiency I Thukker Standup L-Set Advanced Large Ship Manufacturing Efficiency II
So to do what 1 Thukker Component Assembly Array did I would need 2 Raitarus or an Azbel pretty much dedicated to the Thukker replacement. I assume this will also mean that each reprocessed Thukker Array will only give me the ability to build 1 rig (somehow the large and medium sized rigs will take the same input materials to build?). So if for some reason I wanted to build something that required T1 and T2 cap components I would need to purchase up 4 or 2 Thukkers Arrays so I can reprocess them for the prints and bend over far for the 32 billion isk I need to invest to replace a 50 mil isk POS module.
Or we could just make the thing a service module like the Hyasyoda and avoid all this and I can put it in an existing EC that has plenty of slots left. |

SnoBerry Tea
Science and Trade Institute Caldari State
1
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Posted - 2017.05.23 23:22:54 -
[2] - Quote
Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Standup L-Set Thukker Advanced Component Manufacturing Efficiency
Will these be added to the test server? Not currently there.
CCP Fozzie wrote: It's after the lowsec effectiveness bonus. Behind the scenes these rigs will have a base 3.7% ME reduction for capital parts with the standard 1.9x lowsec modifier and a 0.1x multiplier for highsec and nullsec.
So T2 rig in Null = 5.04% ME bonus Thukker rig in Low = 7.03% ME bonus 1.99% better ME in low vs 11% better with the Thukker Array? Is this also a balance pass to get lowsec shops to close up? Didn't realize lowsec was so over crowded.
Shouldn't it be 8.44% base ME bonus instead of 3.7%? 8.44% x 1.9 Lowsec bonus = 16.04% which would be the correct 11% difference over nullsec the lowsec groups have been able to use to remain competitive. |

SnoBerry Tea
Science and Trade Institute Caldari State
1
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Posted - 2017.05.27 16:23:50 -
[3] - Quote
I think we're having a hard time understanding what's going on here so here's some pretty pictures
http://imgur.com/a/jbaXV
Top is existing system on Tranq with Thukker Array (POS) and bottom is with the Thukker rigs in a lowsec EC.
15% bonus from Thukker Array, 8% bonus from EC/Thukker Rig. That 7% loss of bonus going to the rig adds up to approximately a 600mil isk increase in cost to build a Jump Freighter. That's almost the entire profit margin of building a JF from goo/minerals to JF (building the T1 components, then the t1 hull, then the t2 components from goo, then the JF itself). Add in the overhead of jump fuel, EC fuel, risk, etc...
So this change alone will end lowsec industry for capital production and there might as well not even be a Thukker Rig in the first place if the 3.7% bonus is all we get. Can CCP please reconsider what they are doing here? The math isnt that hard. |

SnoBerry Tea
Science and Trade Institute Caldari State
3
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Posted - 2017.06.10 03:07:43 -
[4] - Quote
I don't care if they raise the ME bonus or lower it overall, the market will compensate with the general value of the ship. I am happy with how free markets handle these changes. My concern is they are nerfing the ME bonus for Lowsec builders and no proportional effect on nullsec/highsec builders. This change is a blatant nerf specifically to lowsec builders which will push more of them into null or stop building entirely. We go from a 15% ME edge to a 1-2% advantage which is substantially more difficult to justify the added challenges to building in lowsec vs null/high.
In some regards lowsec industry has the worst of all the game mechanics (aside from the safety from bubbles and a slight disincentive to podding). As you said, higher population, the worst access to resources, generally just as dangerous as null as far as indu goes. That has to be offset with a profit margin to remain competitve that is being completely vaporized. I want to know why CCP specifically wants to wreck lowsec factories. |
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